Posted a new update for Devil’s Cove on Kickstarter! Update #14 - New Devil’s Cove Screenshots: http://kck.st/QVAmYr
Posted a new update for Devil’s Cove on Kickstarter! Update #8 - Behind the Scenes: Meet Constable Redburn: http://kck.st/Tygrgh
Posted a new update for Devil’s Cove on Kickstarter! Update #7 - New Devil’s Cove Screenshots: http://kck.st/RGJty7
Posted a new update for Devil’s Cove on Kickstarter! Update #5 - Anarchy at Kickstarter Night for Art Center Alumni: http://kck.st/Re2UdY
tonyrevdev:
Device of the Day - a round of applause for the Galaxy S3!
As you can see, the head-up buttons are far too small on these high-resolution but physically small devices, despite the same set being perfect on desktops. Think we need to supply all ui sets with every resolution target and make decisions at run time. Maybe even a player option, though I’d prefer that the game just got it right by itself.
In other news, we’re liking the Devil’s Cove kickstarter. Check it out - Here
@TonyRevDev - Thanks Tony for the Devil’s Cove plug! It is much appreciated. We’ve also experienced the same phenomenon of the gui being so small on the high-rez phones. We are doing everything on run time and it seems to workout well!